iPodME for mac progress

January 8, 2011 at 3:22 pm 8 comments

Yay! The new built-from-scratch ipodme cross-platform command-line encoder is done and working, along with the new encoding device profiles 🙂 Need to get mono statically embedded in the app, but for now that’s not the priority.

I compiled mp4box as an universal 32b/64b osx binary in a cinch, thanks for the devs!
The last (tricky) part is now getting mplayer/mencoder build as a static binary for osx, which is a pain in a the ass (was so easy in windows 😥 seems mplayer dev team doesn’t give osx much love).

After that, I’ll be more than happier to work on the most easy/exciting part: the osx GUI!

But for now, let’s get this mplayer compile fine on osx, grmmrlrl….

Entry filed under: Mac Projects. Tags: , , , , , , , , , , , , , .

iPodME news Back to work

8 Comments Add your own

  • 1. Ech0-Chris  |  February 7, 2011 at 6:50 pm

    I cannot wait for the OS X version of iPodME. I will gladly pay for it when it’s released =)

  • 2. Mike Borkus  |  February 23, 2011 at 12:54 pm

    Cool that you are building a Mac os version. How are you doing on compiling mplayer?

    Cheers Mike

  • 3. Anonymous  |  May 7, 2011 at 12:03 am

    Any news on the Mac version?

  • 4. Noda  |  June 5, 2011 at 8:52 am

    I know it’s been a while, I’ve been very busy lately… But there’s good news, mplayer is compiled fine, and the command-line version of ipodme for mac is working well with all the features!

    Now I only need to finish the graphical interface, and manage the App Store thingy 🙂

  • 5. Mike Borkus  |  July 21, 2011 at 12:18 pm

    Hey Noda,

    How are you doing with IpodME? How far are you on the gui design?

  • 6. chris  |  August 1, 2011 at 6:08 pm

    Hey man how has this been going? I’m really anxious to buy it off the App Store already!

  • 7. Noda  |  November 21, 2011 at 8:16 am

    Thanks for your support! The GUI work has started, but it’s going very slowly because I’m doing it on my free time, which is kinda… limited :/ I hope to finish it in the beginning of 2012 (before the end of the world, if possible!)

  • 8. Anonymous  |  December 8, 2011 at 2:55 am

    lol good to know.


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