Marble [preview]

Preview v2 Sources

Preview v2

Preview v2 without motion support (for linkers that have problems with motion functions, like new MK5 & clones)

Marble is a complete remake of the classic wood labyrinth game, in full 3D (both screen) with realistic physics, mp3 music, on-DS visual level editor and more…

– Physics engine, with realistic collision simulation
– Full 3D on both screen, either as one big screen or with 2 different views
– Skybox to simulate 360° environment
– Advanced 3D effects: point light simulation, projected shadows, motion blur…
– Full MP3 music & 3D sounds
– Special bonuses and scenery effects (let’s try this mushroom…)
– Integrated (on DS) full featured 3D level editor
– High score & progression saving
– 25 levels, with various environment and progressive difficulty
– Full motion sensor support

…and that’s only for this preview version 😉

Note however that there’s still some minor graphic glitches in this version as some parts of the 3D engine are unfinished.

More information soon…

Other resources:
Preview v1
Demo v2, with article (in french) [old!]
The website of the school project, with the full development reports (in french)

– 22/08/08 : Version Preview 1
= Initial release

– 29/08/08 : Version Preview 2
= lots of bugfixes in the level editor
= fixed the lock element bug
+ added an auto-repeat function to editor’s buttons, it’s now more user-friendly to adjust values
+ added top screen camera view smoothing, no more headaches when using DS motion
+ improved the stylus controls, it’s now less sensitive (use a quadratic scale instead of a linear one)
+ added 1 new scenario with 3 new levels, to adjust difficulty progression balance

34 Comments Add your own

  • 1. omg  |  February 15, 2008 at 7:57 am

    Will the DS motion will work on it?

  • 2. Noda  |  February 15, 2008 at 8:38 pm

    I’ll try to make it work, as it’s perfectly suited for this game 😉

  • 3. deadlydose  |  August 21, 2008 at 4:21 am

    Any chance of D-Pad support in the future.

  • 4. Noda  |  August 21, 2008 at 9:02 am

    The debug version have D-Pad support, but it’s not really playable… This game really needs analogue controls, so stylus / motion is still the best.

  • 5. ron  |  September 6, 2008 at 11:31 pm

    when completed will this game be a homebrew or make it to a release…….if homebrew will you be charging and do you have an idea of how much if you do charge……..kula world was the best ball game on the ps1 and this is a game that could give it a run for its money……..well done, and look forward to the full game…..

  • 6. Noda  |  September 11, 2008 at 7:51 am

    This game will remains free and will be released as an homebrew, along its source code when completed 😉

  • 7. Daniel  |  September 12, 2008 at 9:47 pm

    Hello,i would like said you i am enjoying a lot your game.
    It is very fun with motion sensor.
    Good job

  • 8. Falcon  |  October 10, 2008 at 6:06 pm

    so wait.. your still coding? I thought you said that you could’nt anymore?

    If you are still coding.. which it looks like you are, would you add multiplayer support to wtd? I mean you did (*cough*steal*cough*) get donations to get a whole new ds and card. You owe it to the people if you were to ask for donations to get it done. I mean the best homebrew out there.. has just been sitting.. with multiplayer you would be the best homebrewer out there. Well you already are 😉

  • 9. Gordon  |  October 13, 2008 at 12:55 am

    Fantastic I’ll be the 1st to test multilayer…

    the game is classic quality.

  • 10. Noda  |  October 14, 2008 at 3:50 pm

    falcon> This game was made during my year abroad in Canada, as a school project, and was a part of the cause for not having time to add multiplayer to WTD… :/

    If I had time to do it, surely I would add multi to WTD but that’s not the case. And I just did some minor updates to Marble, nothing time-consuming as it was essentially bugfixes…

  • 11. falcon  |  October 25, 2008 at 8:06 pm

    sounds good enough to me.

  • 12. seb  |  December 2, 2008 at 9:12 am

    Really cool project. Of course it’s just for my daughter’s DS… . I like the bit about motion sensor support.

    Which motion sensor(s) are supported please?

  • 13. Noda  |  December 2, 2008 at 1:38 pm

    All the currently available motion sensors should be supported: DS Motion (slot 1 & 2) and R6 Gold carts works.

  • 14. Alexwebmaster  |  March 3, 2009 at 1:59 pm

    Hello webmaster
    I would like to share with you a link to your site
    write me here

  • 15. Lex  |  March 27, 2009 at 10:30 pm

    it says no stage found =/

  • 16. Noda  |  March 30, 2009 at 8:04 am

    Maybe because you need to copy the stage files on the root of the card, not only the nds file?

  • 17. Mattman  |  May 15, 2009 at 6:51 pm

    Ace game! Love the level editor!

  • 18. Top 10 R4 DS Homebrew – Get Voting  |  July 29, 2009 at 10:24 am

    […] Marble […]

  • 19. Yelever  |  August 7, 2009 at 2:58 am

    Great game.

  • 20. lol  |  August 15, 2009 at 5:47 pm

    i got the game i make a board or watever it is and then how do i save it i go on menu the save thingy and i click on slot1 then it closes the menu so i go back to the start and click play and sais no scenerio found pleas reply and tell me how to fix by emailing me at

  • 21. Morukutsu  |  August 22, 2009 at 10:53 pm

    Hi Noda 😀
    Je voulais savoir, dans ton moteur tu as écrit qu’il était capable d’afficher des sprites 2D (avec le hardware 3D) par dessus la scène 3D.
    Je coince de ce côté là en ce moment, parfois certains élements de ma scène passent par dessus les sprites, ça dépend.
    En somme, j’aimerai trouver un moyen de savoir avec certitude que mon sprite sera affiché par dessus la scène 3D, ou par dessus dans certains cas.

    Tu aurais un petit but de code ou des infos là dessus stp ?
    Merci ^^

  • 22. Candy-man-J  |  September 18, 2009 at 10:17 am

    hey Noda i swear that u r the best homebrew maker iv ever seen I say that u should start building more and making a little business with these beautiful homebrews

  • 23. LostMarbles  |  November 22, 2009 at 1:32 pm

    Marble’s level editor is SO GOOD. being able to re-size objects opens up a lot of crazy possibilities. Maybe this isnt within the scope of what you wanted to do with a wooden marble maze simulator, but it would be really cool if you could draw your own board shapes, and put gaps in them. Instead of being limited to a square or rectangle – anything from plus-sign or L-shaped boards to twisty curved pathways. ALSO. It looks like your physics engine for this game would be good at handling bumps, valleys, and ramps – that would be a VERY cool addition too. I don’t even have a motion card and this is my favorite homebrew game. keep it up.

  • 24. Download DS Homebrew – Over 40 Games and Apps  |  November 25, 2009 at 12:29 pm

    […] Marble […]

  • 25. FlyGuy95  |  January 14, 2010 at 12:41 am

    This is really fun, actually! I’m a big fan of Super Monkey Ball and games like that so I really like this one. I could only beat like three scenarios, so it’s definitely a challenge. I hope it gets better in the future!

  • 26. terry  |  February 23, 2010 at 7:05 am

    which did you use to make this?

  • 27. tintin  |  October 5, 2010 at 12:06 pm says that marble didnt work with the motion pak(slot 2).is this true?and will motion work with acekard 2?btw, ur game rocks !

  • 28. Noda  |  December 7, 2010 at 8:42 pm

    Marble should work with motion pak. I don’t own it myself but some people tested for me and said it works fine. And you should have no problem with an Acekard 2 😉

  • 29. tintin  |  December 9, 2010 at 4:49 am

    Thanks a lot !
    Marble is going to be even more fun now !

  • 30. r4i  |  August 17, 2011 at 10:02 am

    Thank you very much for the info. provided.

  • 31. R4  |  August 31, 2011 at 2:00 am

    I’m new with these games’ information. I do learn a lot by reading this article. Thank you for the information.

  • 32. r4i  |  September 6, 2011 at 2:20 am

    Thank you very much for your article,

  • 33. R4 DS  |  September 9, 2011 at 6:35 am

    Could it play on 3DS?

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